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XML

Overview

XML (Extensible Markup Language) is an easy way to create dialogue systems. Nodes must have an ID to identify each node, as well as text and destination nodes. I had a go at using James' sample game and changing the dialogue to fit my game idea more. However, as I had deleted a large chunk, I ended up confusing each of the nodes IDs, and the game would jump to the end nodes no matter what option a player chose. To fix this, I took  a step back and planned out how my system would work, and the main change that was needed was to start the IDs from 0 rather than 1. However, as I mentioned previously, I couldn't find a way to make the system more dynamic, and so I will have to reconsider how I go about designing this system.​

XML1.JPG
XML2.JPG
XML3.JPG
NPCResponse1.JPG
NPCResponse2.JPG
PlayerResponse1.JPG
PlayerResponse2.JPG
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ABOUT

I'm Logan Hunt, currently studying Games Design and Art at Winchester School of Art.

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