SURVEYS
Surveys
During ideation I created surveys to gather peoples thoughts and opinions on what I have been working on. I interviewed multiple groups, including my peers, and different communities on Reddit: r/samplesurvey, for a more generalised audience, r/gamesdesign, for more of my peers, and r/terrariums, so I could have a targeted group relevant to my game. I created two different surveys, one for r/samplesurvey and r/gamesdesign, so I could get opinions on the game, and r/terrariums, so I could get a better grasp on the experience.
Glassy Gardens Survey
Evaluation
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90% of participants play PC, followed by Switch(57.6%) in second, Mobile in third(45.5%) and Playstation in a close fourth(42.4%)
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Simulations were the second most popular genre at (72.7%)
Evaluation (Cont.)
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93.9% find nature relaxing
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Watching the scenery(81.8%) came in first, followed by atmosphere(78.8%), followed by sound(72.7%)
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Judging by the varied split responses, I'm going to have to carefully consider how players will take care of these creatures. This will go into my mechanics development.
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Many were also wondering how it planned to be implemented, so I will consider some options before posing another survey
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There's no explicit want for a breeding mechanic, only a bit of both(57.6%), and exploration(42.4%)
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90.9% are for free roaming environments, though some want to know how that will function, of course, so I will also be exploring this concept in mechanics and posing my suggestions
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69.7% would be excited to find rare creatures, though one response has posed that as my experience is a relaxing one, players shouldn't feel sad if they can't catch a rare creature or pressured to catch any
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90.9% think building terrariums would be relaxing
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There is a pretty even split for there being social elements when playing a single-player game(54.5%) vs those saying there aren't(45.5%)
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But 75% would play my game alone regardless
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Decorating mechanics seem to be half for(54.5%) and the other half wanting there to be either a functional purpose or for them to be creative
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90.9% like the concept I am going for
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And nearly 80% would buy my game
Reflection and Evaluation (Cont.)
As part of my reflection I added another question at the end which would let players voice any other opinions they have, which is why there are fewer responses
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Much like others have put throughout, one response says they don't know enough about the design, particularly mechanics, and so I will continue to research and develop ideas for that
Reflection and Evaluation (Cont.)
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One response wants to know what the player can DO with the creatures
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They've offered some nice ideas which I can potentially explore. Particularly, their "intergalactic youtube" is interesting, as I've been trying to create a gameplay loop which can fuel expeditions to new areas. Currently that involves the collection of new creatures, which grants a resource, so the more you collect the more of that resource you get, which fuels the player's ship.
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Nursing injured creatures and releasing them back into the wild is a nice idea too, but I'm not sure if players would get attached or not.
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Goals
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Consider mechanics
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How do players take care of creatures? What do they do? How often?
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Am I going to include breeding? Or do I want creature collection to be purely exploration-based?
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When considering these I need to bear in mind platform restrictions.
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Am I going to include my game on as many platforms as possible, or take advantage of platform-specific features e.g. Switch and mobile touchscreen controls?
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Also keep in mind customisation/decoration
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Terrariums Survey
Evaluation
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Everyone finds nature relaxing
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94.1% say watching/interacting with creatures is most relaxing, followed by growing plants(82.4%), and listening to the sounds(76.5%)
Evaluation (Cont.)
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82.4% would are intrigued by collecting fantasy creatures
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Equal split(35.3%) between relaxing and therapeutic, but same issues as with the game survey: people want to know how they'd be taking care of these fantasy creatures
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82.4% say a split between breeding and exploration is ideal
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94.1% find roaming environments intriguing
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Most(76.5%) would find encounters with rarer creatures exciting, but one response says to be careful striking a balance between excited and anxious
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88.2% find building terrariums relaxing
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76.5% would decorate their terrariums
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Certain responses like only with naturally occurring materials
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There is a mix of responses for the social aspects of terrariums
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Equal split between both(29.4%) building terrariums and taking care of creatures and neither(29.4%)
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More(35.3%) say taking care of creatures can be social
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Reflection
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This was a more generalised survey so I didn't expect many varied answers
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A combination of breeding and exploration again, seems to be the preferred method of collecting creatures
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More would decorate their terrariums compared to those in the game survey
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And would show off their terrariums too, like Sophie had suggested
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I've also noted that a lot of what I had identified in my potential user has come up in my survey responses too, which suggests that I'm thinking about the right things my targeted users want