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WORKSHOPS
ESSENTIAL EXPERIENCE
Coming up with my games essential experience, and iterating on it.
GAME LOOPS
Creating loops with compelling gameplay.
STORYBOARDS
Storyboarding how different activities in my game might work, as well as storyboarding a potential animation sequence.
PUZZLES
A workshop on what makes a good puzzle.
RELATIONSHIP/DIALOGUE SYSTEMS
Thinking about how interactions with creatures will work in my game.
XML
Applying what I learnt and created in the dialogue systems workshop, and creating an XML prototype.
LOGOS
Generating ideas for a potential logo.
PHILOSOPHY WORKSHOPS
Monday philosophy sessions and activities.
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