top of page

WORKSHOPS

ESSENTIAL EXPERIENCE

Coming up with my games essential experience, and iterating on it.

GAME LOOPS

Creating loops with compelling gameplay.

STORYBOARDS

Storyboarding how different activities in my game might work, as well as storyboarding a potential animation sequence.

PUZZLES

A workshop on what makes a good puzzle.

RELATIONSHIP/DIALOGUE SYSTEMS

Thinking about how interactions with creatures will work in my game.

XML

Applying what I learnt and created in the dialogue systems workshop, and creating an XML prototype.

LOGOS

Generating ideas for a potential logo.

PHILOSOPHY WORKSHOPS

Monday philosophy sessions and activities.

bottom of page