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GAME DESIGN DOCUMENT

DESIGN GOALS AND ESSENTIAL EXPERIENCE

Detailing the goals that each section of design will achieve for my game, as well as the essential experience.

PITCH AND OVERVIEW

Material and information for the pitch, and general information such as ESRB rating.

FEATURES AND MECHANICS

Features of my game, as well as details on the mechanics.

CREATURE DESIGNS

Details on the designs of the creatures in the game, as well as a format to follow when designing more.

ENVIRONMENT DESIGNS

Details on a design for an explorable environment, as well as a format to follow when designing other environments.

PLAYER AND OTHER DESIGNS

Other designs such as the player character, and the hub world.

PROMOTIONAL MATERIAL

Promotional material such as the logo for the game, and the one-page pitch.

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ABOUT

I'm Logan Hunt, currently studying Games Design and Art at Winchester School of Art.

SOCIALS 

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