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GAME DESIGN DOCUMENT
DESIGN GOALS AND ESSENTIAL EXPERIENCE
Detailing the goals that each section of design will achieve for my game, as well as the essential experience.
PITCH AND OVERVIEW
Material and information for the pitch, and general information such as ESRB rating.
FEATURES AND MECHANICS
Features of my game, as well as details on the mechanics.
CREATURE DESIGNS
Details on the designs of the creatures in the game, as well as a format to follow when designing more.
ENVIRONMENT DESIGNS
Details on a design for an explorable environment, as well as a format to follow when designing other environments.
PLAYER AND OTHER DESIGNS
Other designs such as the player character, and the hub world.
PROMOTIONAL MATERIAL
Promotional material such as the logo for the game, and the one-page pitch.
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