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PUZZLES

Overview

In this workshop I considered what kinds of puzzles I could use in my game, and how I could implement them. I learned about different kinds I could use, such as sliding tiles and rotation puzzles, and riddles. In the context of my game, I considered how the experience of my game aims to incite curiosity in players, and so the main puzzle or question that could be posed is "How does this creature affect this creature?" This is a balancing act, and so requires players to be vigilant. The system is intuitive, and allows for players to experiment with what they have in order to produce various results. 

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